GuildMestar Update 0.2.0.0 - The Story of Phern


Hello GuildMestars,

Its here! GuildMestar version 0.2.0.0 (really 0.2.0.2 but you know) is out! Below you will find the patch notes for the content that has been in the works since the beginning of this year and what a journey its been.

This patch brings with it major story additions spanning roughly 8 - 10 hours of content covering the entire first act. A multitude of new dungeons, enemies, characters, adventurers, and stories are all waiting to be discovered.

In addition to the primary patch over the past month an additional update has been developed refining 0.2.0.0 as well as expanding the available events for exploration. More details can be found below in the 0.2.0.2 patch notes.

Please note that while the demo version of GuildMestar has also been updated the majority of new content is only available past the demo's stopping point.

Thank you all for your support and I hope you enjoy everything this update offers, and everything the future brings!

Signed,

StrangerTod - OffPath

Version: 0.2.0.0

- Major -

  • Questscene system updated. Check them out 🙂
  • The entire story of Act 1
  • More of Lorn to explore
  • New Handcrafted Dungeons
  • New Randomly Generated Dungeons
  • New Adventurers to control
  • New Enemies to fight
  • New Bosses to challenge
  • New Item Mechanics
  • New Character Mechanics
  • New Dungeon Mechanics
  • New type of item specific to trading
  • Reworked the Renown system, more information available in the new Renown sub-panel of the Guild panel
  • Updated Combat system:
  • Added a card streak system, item stats are now multiplied (x2, x3, x4, etc.) once the streak has been hit (default: every second card after the first (3, 5, 7, etc.))
  • Defense, unless otherwise altered, is now capped by a character's max Health
  • Item attack values and some enemy attack values have been doubled

- Minor -

  • Daggers no longer deal flat direct health damage, now always has the Pierce mechanic
  • Selecting an item to pass an event no longer destroys the item, instead items lose 1 durability and can not be used if broken
  • Fishing reel direction can now be controlled via the arrow keys
  • Increased the base draw of Ranger by 1
  • Cleric renamed to Guardian (Healing Touch renamed Mend, Repent removed, Bash Added)
  • Shops no longer have an infinite amount of money, their new value is displayed near the opinion indicator
  • Adventurers and Shop opinion values now decay toward 0 each week by a small amount
  • Padding has been added to various Shop containers to prevent the last item's hover information from being partially obscured
  • A dungeon's chance to be of another difficulty rather than the current average has been reweighed
  • The Cave background has been re-sprited
  • Random Dungeon Capstones now have a timer causing them to reroll if not completed after a certain time frame
  • Dungeons can now have multiple backgrounds depending on the Room's eventBase
  • Characters in combat now have a chance to speak small lines of dialogue
  • Mechanics present on characters during exploration can now be hovered to read their full text
  • Non playable cards now have an overlay indicator while in combat
  • Renown is no longer lost if a bored adventurer leaves
  • Added new icon to better indicate when the game saves

- Bugs -

  • Sorting buttons for Archwin's shop now once again only effect the shop screen
  • Upgrading the guildhall to a tier that would change the door's position no longer causes that day's adventurers to enter through the walls, use the door people
  • The cliff no longer attempt to grow in seasons outside of spring
  • Storeroom counter upgrades now correctly apply the 10% increased opinion when trading
  • Characters eating cooked food while on an expedition now respects dietary restrictions
  • Characters no longer turn in place during back to back combat actions
  • Loading the game while in the Evening phase will now correctly start the map on the dungeon's basePoint rather than the map center
  • Using multiply character's "Masterstroke" actions per turn now longer persists the previous mechanic's behavior
  • The Salty flavor mechanic text now correctly reflects its effect
  • Non traditional fish are once again obtainable
  • Overheal is no longer reset if attempting to heal while over baseHealth with non overheal values

---

Version: 0.2.0.2

- Major -

  • 10 new dungeon base events
  • 20 new dungeon sub events

- Minor -

  • Adjusted initial trade offer to be more inline with subsequent offers when haggling
  • Increased trade goods base value
  • Adjusted dungeon rewards value scaling as it was too rewarding from previous change
  • Enemies with certain offensive behavior patterns now take into account previously applied effects when choosing their targets. This should result in less overkill damage being directed at the adventurers. Please note however, enemies with the "Swarm" behavior have not been changed
  • Added transition fade to quest scenes to reduce flash effect that could occur on slower machines

- Bugs -

  • Items repaired during exploration are now properly unassigned from their previous owner
  • Trade goods traded between non shop entities no longer attempt to use local modifiers for scaling good value
  • Dungeons are now correctly seeded once again
  • Fixed a rare issue related to linked event options not properly generating additional options should only exclusive linked options remain

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