GuildMestar Update 0.1.2.0


Hello GuildMestars,

Update 0.1.2.0 titled the Construction Update is upon us. Below you will find patch notes covering some of the changes included with this patch but for those of you who just want a quick blurb on what to expect, this is for you:

• Cooking: Feed those adventurers right and you'll gain some nice bonuses for your next exploration. Careful not to make something boring however, it could lead to adventurer to disinterest or worse.

• Fixing: Everything going swell but that one annoying dungeon keeps taunting you? Was it perfectly, hand-crafted to be an exact anti synergy to your playstyle? Well if you happen to know a forger you may just be able to mark it complete without setting foot there again. Course, you'd have to pay.

• Mail? : Once you have a calm place away from the hustle and bustle of the Main Hall you can build somewhere to relax and receive letters not sent by the Guild. While the idea is to get a better idea of the wants and needs of those outside the Guild's influence you still need to figure out a way to screen this darn junk mail.

Lastly there is one unfortunate note. Due to the large number of behind the scenes changes necessary for Construction to work any current saves will be incompatible with this update. For this I apologize as this is something I want to avoid at all costs and will work especially hard to avoid in the future.

Signed,

StrangerTod - OffPath


Version: 0.1.2.0

New:

- Major -

• Construction! After a couple weeks of adventurers coming and going the guild receives a delayed shipment. Construction supplies never used provide just the opportunity the guild needs to expand.

• While I could list every new thing here it's much more interesting to discover them. Utilize those supplies and some new helping hands expand the guildhall and discover its many available new features.

• Improved visuals. Along with a lot of new space, the existing hall has been visually updated.

- Minor -

• Alternate dialogue has been added to almost every remark providing some variance to various npc reactions.

• The cleric's sprite has been updated! No longer will they look like they've just been mugged.

• The esc key now closes all active panels. If none are active it opens the menu as it did before.

• Default starting date is now the first week of Budand, year 12. This is to mark that 11 years have passed since the signing of the Calrian Accord and the end of the last great war.

Bugs:

• Fixed typo in "Surveying the Locals"

• Non adventurer remarks now use the proper portrait

• Non available item slots on the adventurer panel now display correctly on initial open as well as on acquiring an item

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